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RETROBLOG #005 — HISTORY · ECONOMICS · 20/03/2026
★ RETROBLOG · POST #005

ARE GAMES EXPENSIVE TODAY?
THE COMPARISON YOUR 12-YEAR-OLD SELF DIDN'T WANT TO SEE

HISTORY ECONOMICS NOSTALGIA
875 PESETAS
VS
60 EUROS
◄ THE MOST UNFAIR MATCH IN HISTORY ►
SPOILER: BACK THEN IT WAS EXPENSIVE TOO. WE JUST DIDN'T KNOW IT.
GAME — 1988
875 PTS
(€5.26 in nominal terms)
AAA GAME — 2025
€60–70
(Steam has better options)
ANALYSIS DATA
REF. YEAR 1988
EXPENSIVE GAME 1,200 pts
STANDARD GAME 875 pts
AVG. SALARY 161,781 pts
KID'S ALLOWANCE ~200 pts/week
REF. YEAR 2025
AAA GAME €60–70
INDIE GAME €10–20
AVG. SALARY ~€2,290
SOURCES INE · BOE · Steam
HOW LONG DID YOU SAVE?
💰 A few weeks
0
📅 Several months
0
🎅 Only at Christmas/birthdays
0
💿 I just copied them (no comment)
0

There's a conversation people of our generation have in pubs every now and then that always ends up in the same place: "games used to be cheaper back then." And that's where I was left the last time it came up, pint in hand and mouth hanging open, because the sentence sounded very reasonable, very common-sense, very much one of us... and yet something about it didn't quite sit right.

So I went to look up the actual numbers. The real ones. The ones from official statistics, the prices printed on game boxes. And what I found left me with a mix of laughter, second-hand embarrassment and a very particular brand of nostalgia: the kind that comes from realising your twelve-year-old self was, economically speaking, an absolute disaster.

But before getting into it, there's one important thing to establish. Because this debate has an enormous trap that almost everyone ignores: back then, games were bought by children. And children didn't have salaries. They had piggy banks.

CHAPTER 1 THE WEEKEND ALLOWANCE: THE OPERATIONS BUDGET 🐷

Let me set the scene. It's 1988. You're between ten and fourteen years old. You have a Commodore 64 at home — or a Spectrum, or an Amstrad, it doesn't matter for our purposes — and you've spotted a game in the Erbe catalogue or in the pages of Micromanía that you want with an intensity you now reserve for more serious things, like car insurance or not having the rent go up.

A standard game costs 875 pesetas. The pricier ones, with big boxes and lots of colourful plastic, reach 1,200 pesetas. Some particularly ambitious titles could push close to 2,000.

And what did you have? Your weekend allowance. Which in late-eighties Spain ranged, depending on the family and parental generosity, between 100 and 500 pesetas a week. The luckiest kids in the class might get 100 pesetas every Saturday. Those of us living in statistical normality got a bit less.

💰 THE MATHS OF PAIN On 200 pesetas a week with a game at 875 pesetas, you needed more than a month of total saving to buy anything. A month in which you couldn't spend a single penny on stickers, sweets, or the arcade machine on the corner. A month of Franciscan austerity. And if the game was one of the expensive ones, at 1,200 pesetas, you were looking at six weeks.

To give you a sense of scale, this is the equivalent of a modern adult on an average wage having to save for two full months — touching nothing — to buy a €60 game on Steam. Absurd, right? That was our life.
CHAPTER 2 WHAT THE GROWN-UPS EARNED (SPOILER: NOTHING TO WRITE HOME ABOUT EITHER) 💼

Fair enough — maybe the problem was just that we were children with no money, and that the adults of 1988 could actually afford games without any drama. Let's look at the numbers.

In 1988, according to INE data, the average wage in Spain was around 161,781 pesetas gross per month. The minimum wage (SMI) was set that year at 44,040 pesetas per month. So someone on the minimum — and in '88 there were a lot of people in that situation — took home something like 35,000 pesetas after deductions.

And how much was a game? We've already said: 875 pesetas standard, 1,200 the expensive one. Which means that for your average worker, a game was between 0.5% and 0.7% of their monthly wage. In today's money, with the average wage at around €2,290 gross according to INE, that works out to roughly €11 to €16.

📊 THE NUMBERS FROM '88 (SOURCES: INE / BOE) Average monthly wage: ~161,000 pesetas gross
Monthly minimum wage: 44,040 pesetas
Standard game price: 875 pesetas
Expensive game price: 1,200–1,500 pesetas
Game / average wage: ~0.54%
Equivalent in 2025: ~€12–16

So objectively, for a working adult in 1988, a game was quite affordable. The problem is that working adults in 1988 didn't buy computer games. That was kids' stuff. And kids didn't work. Kids had the piggy bank, the allowance, and the hope that Father Christmas would be generous that January.

CHAPTER 3 AND TODAY? WHAT'S CHANGED (AND WHAT HASN'T) 🖥️

Fast-forward four decades. It's 2025. The average wage in Spain is around €2,290 gross per month according to the latest INE figures. A brand-new triple-A game costs between €60 and €70 on Steam. Some of the big ones — console releases in their digital premium edition with all DLC included — go without shame to €80.

But here's the fundamental shift that makes this debate interesting: now games are bought by adults. The video game industry stopped being kids' stuff decades ago. The average Spanish gamer today is over 35. Someone with a salary, a credit card, and the sense to wait for Steam sales — which cut prices by 50% to 90% several times a year.

The data point that changes everything: According to figures published in late 2025, the average price of the best-selling titles on Steam fell by around 20% between 2023 and autumn 2025. The PC market is moving towards ever more affordable pricing, with high-quality indie games between €10 and €20. Console prices go up, PC prices go down. Those who choose wisely, win.

And on top of that — and this is key — Steam exists today. And Game Pass. And PlayStation subscription. And Christmas sales. And Humble Bundle. In 1988 there were no discounts. The game cost what it cost, in whichever shop happened to be nearby, and if you didn't like the price you could go home and look at it through the window.

CHAPTER 4 THE TABLE THAT MAKES IT ALL VERY CLEAR 📊

Right. Let's drop the narrative and put the numbers side by side. Because a table is worth a thousand words, and this one in particular is worth several Saturdays of saving in '88:

ITEM 1988 2025
Average monthly wage (gross) 161,781 pts (~€972) ~€2,290
Monthly minimum wage 44,040 pts (~€265) €1,184
Standard game price 875 pts (~€5.26) €10–20 (indie) / €60–70 (AAA)
% of average wage ~0.54% (adult) / 4+ weeks allowance (kid) ~0.5%–3% (depending on title)
Possibility of discounts None. The price was the price. Steam cuts up to 90% several times a year
Who buys the games Mainly children with no income Adults with a wage and some sense
Number of games available Hundreds (in Spain) Over 22,000 on Steam
An important caveat before we go on: All these salary figures are official INE averages, and you know what averages are like: if I eat a whole chicken and you eat none, the average says we each had half a chicken. In 1988 there was a huge gap between what someone in Madrid or the Basque Country earned versus someone in Extremadura or Murcia. And today it's exactly the same: the average wage in Madrid is around €2,860 while in the Canary Islands it doesn't reach €2,050. So if you lived — or live — in one of the lower-wage regions, all these calculations look considerably worse than they already are. The numbers are real, but Spain is big and varied, and a kid's piggy bank in Badajoz in '88 was not the same as one in Bilbao.
CHAPTER 5 THE VERDICT: THE UNCOMFORTABLE ANSWER 🤔

Are games expensive today? It depends on how you look at it. A AAA at €70 is objectively a lot of money. But if you compare it to what 875 pesetas meant to a twelve-year-old in 1988, the answer is no — today they're not more expensive. They're cheaper, in relative terms.

The real problem isn't the price. The real problem is price perception. In 1988 you asked for the game at Christmas, you waited for it eagerly for weeks, you looked after it like it was made of gold and you squeezed every last drop out of it for months because there was no alternative. Today you have 500 games on Steam you haven't touched and 300 more in the winter sale you haven't even looked at. Abundance makes everything feel expensive even when it's cheaper.

And then there's the other reality I mentioned at the start, the one with the most to it: back then only children played. And children, with their weekly allowance and their ceramic piggy bank shaped like a pig, had the worst possible domestic economy. Now adults play. Adults with wages that, while not spectacular — and 1988's weren't either — let them buy a game without having to give up sweets for four consecutive Saturdays.

🎮 THE FINAL REFLECTION (THE ONE THAT STINGS A BIT) In 1988, the equivalent of what today's €15 Steam indie costs, for a kid on 200 pesetas a week, meant four or five weeks of total saving. Today, an adult on an average wage can buy that same type of game with less than twenty minutes of work.

Childhood was wonderful. But economically, it was a disaster. And it's really quite good that we're adults now.
★ C64ZONE CONCLUSION ★
BACK THEN IT WAS MORE EXPENSIVE.
WE JUST DIDN'T CARE.
The games of 1988 were expensive for the pockets buying them — and those were children's pockets with an allowance. For a modern adult who buys on Steam and waits for the sales, the situation is objectively better than what we lived through with our piggy banks and our Erbe catalogues.

But of course. We played those games differently. We wrung every last drop out of them for months, lent them to friends, copied them onto tapes that didn't always load, and compared them in the school playground with a passion I wish I could apply to anything today. The price was a barrier. And barriers, sometimes, make what lies on the other side feel more valuable.

Don't they?

10 REM WHAT DO YOU THINK?
20 GOTO COMMENTS
READY.
★ YOUR OPINION · C64 ZONE COMMUNITY
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How long did you save for a game in the 80s? Do you think games are more or less expensive now?
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