━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
REVIEW #007 β€” FERNANDO MARTÍN BASKET MASTER (C64/DINAMIC, 1987)
β˜… MADE IN SPAIN

FERNANDO MARTÍN
THE REAL MADRID IDOL WHO LIVED IN YOUR C64

β™ͺ
SID SOUNDTRACK AVAILABLE Fernando MartΓ­n Basket Master Β· SID chip C64 Β· Jonathan Dunn (1987)
TECH SPECS
Fernando MartΓ­n Basket Master - C64 Cover
TITLE Fernando MartΓ­n Basket Master
DEVELOPER Dinamic Software
YEAR 1987
GENRE Sports / Basketball
PLATFORMS C64, Spectrum, CPC
C64 CODE Gary Biasillo
GRAPHICS Andrew Sleigh
C64 MUSIC Jonathan Dunn
CONTROL Joystick / Keyboard
PLAYERS 1 or 2
C64ZONE SCORE
7.7
β˜…β˜…β˜…β˜…β˜†
β™ͺ SID SOUNDTRACK
FERNANDO MARTÍN BASKET MASTER · SID C64 · JONATHAN DUNN
Datasette

β–Ί THE MAN WHO MADE YOU DREAM OF THE NBA

It was 1987 and in Spain there was only one athlete who made you pin posters on your wall and dream about the NBA: Fernando MartΓ­n Espina. The Real Madrid centre was our ambassador in the world's most important league, the first Spaniard to cross the Atlantic before Pau, Ricky or Marc. He had played for the Portland Trail Blazers and returned home a hero. He was untouchable, legendary, the guy who appeared on the sports news and every kid in the schoolyard knew exactly who he was.

So when Dinamic announced they were putting Fernando in a C64 video game, the outcome was guaranteed before you even loaded the tape. It hardly mattered whether the game was good or bad. What mattered was that the box said Fernando MartΓ­n, and in 1987 that was roughly equivalent to having a piece of legend on the shelf in your bedroom.

Fernando MartΓ­n Basket Master was not just a basketball game. It was the identity card of Spanish basketball in the 80s, pixelated and loaded from cassette. Before Michael Jordan, before the Golden Generation... there was Fernando, his number 10, and this game.

β–Ί DINAMIC BETS ON A NATIONAL IDOL

The Madrid-based company had spent years proving that Spain could produce world-class video games. Army Moves, Game Over, Freddy Hardest... Dinamic had the instinct. And when the Spanish software market was bubbling with competition, they found a new formula: licencing a real sportsman. Not a fictional character, not an invented hero. A flesh-and-blood person that kids knew from watching him at the Palacio de los Deportes or on the evening news.

The result was a cover that said everything: Fernando in full action, blue uniform, surrounded by stars, with the Dinamic logo clearly visible. You didn't need to read anything else. It was him. And that sold.

β–Ί SCREENSHOT GALLERY

πŸ“· More screenshots at Lemon64 and MobyGames (links below)

β–Ί A PRODUCTION WITH A BRITISH STAMP

Here comes the detail that C64 fans will recognise instantly: although Dinamic was Spanish to the core, the Commodore 64 version was developed by an external British team. Gary Biasillo handled the code and Andrew Sleigh the graphics. But the name that really raises eyebrows is the composer: Jonathan Dunn.

Jonathan Dunn. The same man who scored RoboCop, The Jungle Book, and Predator on the C64. One of the most prolific and talented composers of the entire 8-bit era, with a mastery of the SID chip that has rarely been matched. The fact that Dinamic hired someone of that calibre for a Spanish basketball game speaks volumes about the ambitions the company had during those golden years.

⭐ FUN FACT: JONATHAN DUNN AND THE SID

Jonathan Dunn was one of the most active C64 composers in the second half of the 80s. With over 200 soundtracks for the platform to his name, his style was characterised by energetic melodies with well-differentiated layers that made the most of the SID chip's three voices. His work with Dinamic on Basket Master was one of the composer's rare forays into Spanish software, which makes this game's music a valuable curiosity within his discography.

β–Ί WHAT YOU SEE ON SCREEN

The presentation screen shows a caricature of Fernando balancing the ball on the tip of his finger β€” a black-and-white sprite, exaggerated proportions, instantly recognisable. The menu arrives against an unmistakable C64 blue background: "BASKET MASTER" in enormous letters, the 1 or 2 player options, NBA difficulty level, and the ability to change the team names. There too, in the on-screen credits, appear the names of Biasillo, Sleigh and Dunn.

The gameplay view is isometric from above, with two players on screen β€” one from each team β€” on a well-defined court with both baskets visible. The bottom section holds the scoreboard, with "F. MARTIN" and the opponent's name perfectly legible. The stands show a crowd of spectators in repeated pixel art, but in 1987 that was more than enough to pull you into the game. You had the feeling of being on a real court, not an empty gym.

β–Ί GAMEPLAY: SIMPLE, ADDICTIVE, IMPERFECT

Basket Master makes no pretence of simulating a full match in the style of what NBA 2K would become decades later. You control one player and the goal is to outscore your opponent in the allotted time. NBA difficulty raises the stakes; 2-player mode turns every match into a battle of nerves on the sofa. Simple, direct, and with that honest streak of frustration that the best Dinamic games always had: the game isn't broken, you just need to get better.

The controls are functional, if a touch imprecise by today's standards. Shots require some skill, steals demand timing, and fast breaks can be settled in fractions of a second. It's not the most fluid thing you'll ever play, but with a friend alongside and the stakes high enough, Basket Master became an entirely different game. Two-player mode was, by a distance, where it truly shone.

β–Ί SOUND: THE SID CHIP IN TOP FORM

If there is one area where Fernando MartΓ­n Basket Master stands out above the average Spanish sports software of the era, it is the sound. Jonathan Dunn squeezed the SID chip in ways that other basketball games of the time couldn't come close to. The menu melody has that characteristic energy of Dunn's compositions: rhythmic, with well-differentiated layers, and with that "something" that only the SID can deliver and that no other system of the era could replicate.

Listening to the menu music was almost more exciting than playing the match. Jonathan Dunn knew exactly how to make you feel like you were about to step onto the court at the Palacio de los Deportes. Hit PLAY above to find out for yourself.

β–Ί THE WEIGHT OF A NAME ON SCREEN

To understand why this game means so much you have to remember the context. In November 1989, Fernando MartΓ­n died in a road accident at just 26 years old. The Spanish sporting world lost one of its great idols at the most brilliant moment of his career. And the game became, without ever intending to, a digital monument to a hero cut short.

Every time you loaded Basket Master after that date, the weight of that name on the scoreboard was different. It was no longer just a basketball game. It was a way to keep watching him play, even if only in pixels with SID chip music. That emotional charge is something no technical analysis can quantify, but anyone who lived through that era understands it perfectly the moment they see "F. MARTIN" on screen.

β–Ί DOES IT HOLD UP TODAY?

Through 2026 eyes, Basket Master is a limited game. The controls are clunky, the options sparse, and basketball titles from the same year β€” EA's One on One, for example β€” surpass it technically. But that is precisely what makes it interesting as a historical artefact. Don't judge it as a basketball game. Judge it for what it is: a cultural document of 1980s Spain, when a Madrid company decided that their idols deserved to be in software just as much as on T-shirts.

When you load the ROM today in an emulator and see "F. MARTIN" on the scoreboard, you are looking at a piece of history that very few people outside Spain understand in its real context. That is worth more than any score.

β–Ί FINAL VERDICT

Fernando MartΓ­n Basket Master is worth more for what it represents than for what it offers mechanically. Dinamic bet on a national idol, hired a solid development team with Jonathan Dunn at the SID controls, and the result was a title that an entire generation of Spanish kids loaded on their C64 with genuine excitement. Incomplete as a simulation, irreplaceable as a cultural experience. A rarity that deserves its place in any self-respecting Spanish retro collection.

THE BEST

+ Jonathan Dunn's SID music, exceptional
+ Unique historical and cultural value
+ Very addictive 2-player mode
+ Solid production for Spanish software
+ "F. MARTIN" on the scoreboard: guaranteed emotion

THE WORST

- Somewhat imprecise and clunky controls
- Limited content for a sports game
- Single-player AI poses little challenge
- Small sprites make the action hard to read
β˜… RATE THIS GAME

How do you rate Fernando MartΓ­n Basket Master?

β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜… β˜…
Loading score...
πŸ’¬ COMMUNITY COMMENTS
Loading comments...
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━