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RETROBLOG #005 β€” HISTORY Β· ART Β· [DATE]
β˜… RETROBLOG Β· POST #005

AZPIRI: THE MAN WHO SOLD DREAMS
IN A CASSETTE BOX

HISTORY ARTE NOSTALGIA
AZPIRI
β—„ THE BRUSH THAT FOOLED US ALL β–Ί
MADRID, 1947 β€” 2017 Β· ~200 COVERS Β· A LEGACY FOREVER
DINAMIC TOPO SOFT OPERA SOFT β˜… THE MASTER β˜… LORNA C64 SPECTRUM
ARTIST PROFILE
Phantis (1987) β€” Portada de Azpiri para Dinamic
Phantis (1987) Β· Dinamic Β· Β© Azpiri
NAME Alfonso Azpiri
BIRTH Madrid, 1947
DEATH 18 Aug 2017 Β· 70 years old
COVERS ~200
CLIENTS Dinamic Β· Topo Β· Opera
COMICS Lorna Β· Mot Β· Zephyd
BOOK Spectrum (2009)
Tape Covers (3 vol.)
DID YOU EVER BUY A GAME FOR ITS COVER?
🎨 Yes, and it was a great game
0
πŸ’€ Yes, and it was a letdown
0
πŸ˜… Both, depending on the day
0
πŸ€” I didn't know it was Azpiri
0

Once upon a time there was a Commodore 64 game cassette. On the box, an illustration that took your breath away: a warrior from another world, an explosion of colour, a scene that promised adventure, action and quite probably eternal glory. You put the cassette in, waited through the endless minutes of loading with that background melody you already knew by heart, and then... the game appeared. And the game was what it was.

Let the record show: this is not a complaint. It is a tribute. Because the man behind that impossible cover was Alfonso Azpiri, and what he did with a brush was, simply put, art. Real art β€” the kind that needs no excuse or context to exist. That the game could never live up to what he had drawn was not his fault. If anything, it was the highest compliment one could pay him.

CHAPTER 1 WHO WAS SEΓ‘OR AZPIRI 🎨

Alfonso Azpiri MejΓ­a was born in Madrid in 1947, into a family of musicians. He could have ended up playing piano at some conservatory. Luckily for all of us, he decided his thing was drawing. His first comic strips appeared in the magazine Trinca in the early 1970s, and he never stopped. He created cult characters like Lorna β€”his favourite creation, a science fiction series not exactly suited for the school bagβ€” and Mot, aimed at a younger audience.

But what matters to us, what brought us here, happened in the 80s. Someone at a company called Dinamic had the brilliant idea of calling him. It was an 18-year-old kid named Pablo Ruiz. He said he wanted covers for some games. Azpiri said yes, come over and we'll talk. And that was how it all began.

Azpiri himself described it like this: they would explain the concept of the game β€”sometimes with nothing to show yetβ€” and he had to start working immediately because the cover was due in MicromanΓ­a the following week. "What's the game about? It's a girl in space with monsters. Can I see something? There's nothing yet. Well then, start drawing." With that methodology he made nearly 200 covers.
CHAPTER 2 THE MOST BEAUTIFUL DECEPTION IN HISTORY πŸ’€

Let's be honest: Azpiri's covers and the games they illustrated sometimes had a very... creative relationship. The cover showed you a heroine straight out of a blockbuster science fiction film. The game gave you a 16x16 pixel sprite moving across a flat-coloured screen. The gap was so wide it was almost comical.

But here is the key: it worked. Not only as a hook on the shop shelf β€”that tooβ€”, but as an object in itself. You looked at those covers while the game loaded. You kept them. You put them on the wall. They were more than advertising: they were art that came free with the cassette.

🎨 THE PROCESS
No graphics tablets, no Photoshop. Just brushes, paper and a mastery of colour that left everyone speechless. Pure manual skill.
⏱️ THE DEADLINE
One week to make the illustration. A whole day just for the typography. And many times without having seen the game yet. A tough job, as he himself used to say.
πŸͺ THE SHOWCASE
His covers were displayed in newsstands, bookshops and shopping centres. Next to televisions and appliances. And there was always some kid staring at them for minutes on end.
πŸ“¦ THE REALITY
Then you loaded the cassette. You waited. And the game appeared. Which was sometimes fantastic. And other times... well. The cover was always fantastic.
CHAPTER 3 WHAT HE LEFT BEHIND FOREVER πŸ†

Alfonso Azpiri made close to 200 covers for the great Spanish software companies of the 80s: Dinamic, Topo Soft, Opera Soft. Titles like Viaje al Centro de la Tierra, Abu Simbel Profanation, Phantis, Camelot Warriors, Mad Mix Game, After the War... names that anyone who owned an 8-bit computer back then has permanently burned into their memory.

And when the Golden Age of Spanish software began to fade in the early 90s, Azpiri did not disappear. He kept drawing, kept attending conventions, kept signing books and giving away illustrations to his fans with an impressive generosity. In 2009 he published the book Spectrum, a collection of his 80s covers. Then came the three volumes of Tape Covers. And in 2012 he received the RetroMadrid lifetime achievement award β€” the very least they could do.

He even collaborated with modern studios β€”he made an alternative cover for Dark Souls II when Bandai Namco commissioned itβ€” and worked with a small retro studio to illustrate La Corona Encantada, a game for ZX Spectrum and MSX presented at RetroMadrid 2009. The man never stopped.

One thing he said that is worth remembering: when asked about today's video game covers, he replied that back then there was an artistic difference between them, each one had its own style. And now they are all the same. He had a point.

He passed away on 18 August 2017, at the age of 70. He had been diagnosed with cancer. He had attended RetroMadrid that same year, signing, drawing, talking to the people who had admired him since childhood. To the very end, he was one of us.

β˜… C64 ZONE VERDICT β˜…
THANK YOU, MAESTRO.
FOR SELLING US DREAMS.
There is an entire generation of people who bought games for the cover. Who bought them knowing, deep down, that the actual game could never be that good. And who bought them anyway, because the cover alone was worth the price.

That is what Azpiri did: he turned the packaging into part of the product. He made the experience begin before you even loaded the cassette, in the shop, looking at that illustration that promised what 8-bit machines could not yet deliver. And he did it with a skill, a dedication and a speed that, today, seem almost impossible to comprehend.

R.I.P., Alfonso.
READY.
β˜… YOUR OPINION Β· C64 ZONE COMMUNITY
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What was your favourite Azpiri cover? Did you ever get burned because of one?
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